Grenade Tree Making Skill Trees

Welcome back Outlanders to another delve into the depths of Outland 17.

Last blog we promised a sneak peak and discussion about the gameplay and the campaign and today is your day to receive.

No doubt by now you have noticed that the wave of RPG-ification (it’s a word) of games has expanded to nearly every corner of the solar system. As an Outlander you can expect to find a fare amount of this phenomenon. Here is an elusive and exclusive (as exclusive as a public blog on the internet can be) of some early alpha footage of the skill tree.

For your first play through of Outland 17 your journey after the Prologue starts you in the outermost reaches of the solar system.

Mission Menu

As you progress through the game your characters will slowly level up gaining experience and loot, and for those of you with an eye for details, may even pick up an extra member or two for your team.

Earphones are cool

After your first play through you may want to revisit the campaign screen, inventory and even skill tree. Depending on how you played your previous campaign you may have unlocked a new path to through the campaign, which itself unlocks new game elements that lead to even more discoverable content. And with each new discovery comes a new way to customize your team in sometimes entirely unexpected ways.

Customize And Dominate

The choices are numerous as you lead your own Revolution in Outland 17.

Well internet, that’s all for today. Join us next week for an exciting new episode of Outland 17: The Blog.

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Have questions? Want answers answered in blog format? Shoot us an email at info@grenadetree.com

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